The Ivory City
The descendants of the Halfling Miner Militia formed deep in the ivory mines 100 years ago.
Traits as Halfling but with these changes :
Ability Score Increase : Your Wisdom score increases by 1. Your Dexterity score increases by 1.
Age : Digglers mature around their 14th year, and are not expected to live longer than 40 years. Thankfully. Fuck Halflings.
Mole-man vision : Your regular vision is only 45 feet in bright sunlight.
You gain Darkvision of up to 30 feet.
Diggler senses : You have advantage on perception rolls while underground, in caverns or dungeons, and those involving your sense of smell.
Dwarven symbiosis: Your are fluent in Dwarvish, as well as Common as well as any other languages you may choose to learn
- Schismatinkster (or Heretech) Gnome
Gnomes who have forsaken the strictures of the League in their quest for ever more unorthodox and bizarre inventions.
Traits as Gnome but with the following changes :
Ability Score Increase. Your Intelligence score increases by 2. Your Dexterity score increases by 1.
Schismatinkster Sneakinotbecaughtiness (replaces Gnome Cunning). You have advantage on Deception checks. You automatically pass Deception checks against non-Gnomes who lack Arbitratorial training who inquire into your creations. You gain proficiency in the Stealth (Dex) and Arcana (Wisdom) skills. You are fluent in the Thieves’ Cant, as well as Common, Gnomish and any other languages you may learn.
- Craftsguild Dwarf
Dwarves who live above ground among humans, often working as Craftsmen of the Guilds and as liaisons and brokers between the Hold-Dwarves and the Human, Orcish and Elven nations.
Traits as Dwarf but with the following changes :
Ability Score Increase : Your Constitution score increases by 1. Your Charisma score increases by 1.
Dwarven Combat Training : You have proficiency with the battleaxe, handaxe, hand crossbow, throwing hammer, warpick and warhammer, as well as proficiency in Heavy Armour.
Hard Bargain (Replaces Darkvision): You gain proficiency in the Persuasion (Cha) skill. You have advantage on Persuasion (Cha) checks for the purposes of haggling, bribing and extorting people. The player, and not his party, has a +3 unmodifiable bonus to initiative rolls in combats begun by tavern brawls, food riots, angry minstrels, merchants who refuse to let you extort them, merchants who take offense to you bribing them, merchants who catch you or your party stealing from them.